Showing posts with label ICT Leadership. Show all posts
Showing posts with label ICT Leadership. Show all posts

Sunday, October 12

Teach Meet NZ Presentation

Teach Meet NZ for Connected Educators Month

I was asked by the lovely Sonya (@vanschaijik) to be a presenter for Teach Meet NZ in October because it is connected educators month.

I was a little apprehensive at first because I had never watched or been part of an online presentation and didn't know what to expect. I decided that I had to just jump in head first and give it a go.



What's the big deal about Minecraft?




Sonya was lovely and helpful during the practice sessions and she taught me a few tips and tricks with using Google Hangout. Such as using the toolbox to add your twitter feed, how to screenshare and how to use the Q & A.

In the practice sessions my presentation was timed at 6 minutes (double the allowed time). I had to spend some time rearranging my speech to still be able to say what I wanted to say in way less words. This was great for keeping my thinking succinct.



On the day I was ridiculously nervous. I practiced my presentation at least ten times to make sure my time wasn't over three minutes. I had managed to get it down to 2:58. That right there is success!

I loved being a part of #CENZ14 and the Teach Meet NZ crew. All the educators who presented were fantastic!

As I was listening to these great educators I was tweeting out all the great content that was being presented.


TeachMeetNZ was an awesome way to network with other educators. At Ulearn I was able to meet some of the other presenters and discuss our experiences. 

Overall my experience was fantastic. I recommend it to everyone and anyone who gets the opportunity to participate in one of these, even if it is just watching the broadcast.


Transcript for my presentation:


What is the big deal about Minecraft?

It is incredibly simplistic
Appropriate for all ages
There is no goal or end, basically the game is a giant sandbox encouraging construction, creativity, exploration and survival
Minecraft is a basically an online version of Lego and it is a fantastic learning tool

So why do kids love it?

And the bigger question is why should teachers?

Minecraft covers the key competencies in the New Zealand Curriculum
Thinking – Students have to think constantly about what they are building and what their next steps are
Using Language, Symbols and Texts – Students are using rich language to discuss their projects. They are using words like mods, spawning, griefing and crafting to communicate with their peers
 Managing self – students set their own time frames alongside setting their own agenda and goals and they manage themselves to ensure they meet them
Relating to others – Teamwork and collaboration happens within the game and outside the game to support the learning
Participating and contributing – Students participate and contribute to the Minecraft community when they build amazing creations and share them with their peers

The simplistic graphics allow anything to be possible. They can build on a small scale such as building their dream classroom or on a large scale replicating an Ancient Egyptian city.
They dream it up and then they build it

 Students work together to create complex and elaborate structures. Often this will involve a planning process where a committee of students get together to develop a plan. While in the planning process students engage in rich discussion to bring their vision to life.
Minecraft experts step forward and become the leaders in the classroom
The game has built in social structures with LAN worlds and a chat function.
Players have access to Wikis, blogs, websites and message boards. They share tips and upload elaborate videos detailing the amazing things they've learned to build.

 Students are constantly reflecting on their creations.
They are willing to take risks, make mistakes, fix them and continue this forward thinking process.
It is important for students to be able to identify the learning when using Minecraft
I encourage my students to use their blogs to reflect on projects and share their designs

These are just some of the values that Minecraft can teach students

Minecraft is fun – Students don’t even realize all the values and skills they are learning. However they are engaged and contributing positively to the learning and classroom environment.

The following are all successful ways I have been able to use Minecraft in the classroom.
My most successful Minecraft project has been the recent fictional setting of Coconut Cove from the Novel Hoot. Students created maps, models and worked in teams to create a detailed replica of this city to scale using the setting description from the text.
I encourage you to allow your students to be the experts. Open the door and allow students to co-construct the path alongside you.

Minecraft and gaming is taking over the classroom. So come and join the movement!



Friday, October 10

#Ulearn14

Ulearn 2014


What an amazing conference!
It always is... but to have it in my own city just made it that much more special.
This was my third Ulearn conference and I can easily say it was the best one yet!
We were privileged enough to have our school Kapa Haka group preform on the Thursday morning to 1600+ attendees.
I was able to see and talk to ex students who were working at the conference and was even lucky enough to have one of my own students come and help our with our workshop.




I tried to summarise my experience in a tweet:


We were lucky enough to have 6 of our staff attend the three day conference. This meant when we saw something amazing we were able to discuss and reflect on how we could introduce that into our own classrooms and teams when we get back to school.



Highlights:

- Presenting on Minecraft - Sharing my passion with other educators and helping them on their journey
- Connecting, networking (Face to face and on Twitter)
- Talking and talking and talking about everything and anything with like minded educators
- Hearing the Poutama teams journey (Breakout 5)
- Steve Mouldey's creativity is not just for the arts
- Stephen Lethbridge's session on making way towards a maker culture
- Having so many of our staff attend!
- Sharing my love of Twitter with my staff & teaching them how to use it
- I won a t-shirt


Lowlights:

- Super tired now at the end of the week
- I don't have enough money to get all the amazing things I saw
- I never wanted it to end! 



Tweets from the last three days

Day One:



Day Two:




Goals

- To use some of the tools and models I saw during the breakouts to develop my students thinking and questioning skills
- Let my students have more choices - let them choose who to work with, how many they need in a group etc...
- I want to try use Trailblazer with my class for evidence of research in their inquiries
- Buy some robotics/electronics kits, get stuff from junk yards for student to have a maker session - get parents involved to
- Help change my staffs mindsets!
- Are our learning spaces being used effectively?
- Read the books Steve mentioned in his session 

My takeaway tips/lesson ideas/websites

-  The notion of creating problem finders
- What if statements - start engaging discussions and questioning activities 
- Creativity challenges
- Trailblazer
- New Twitter friends!
- Kahoot 

Our Minecraft Slides (Breakout 4)


Now I just need to find the time to sit down with my other staff and do our team reflection together.
This is my initial basic reflection.
As I go over my notes and resources I will continue to update this blog with how my goals are going. 

If I saw you at Ulearn or we tweeted then thank you!
Loved the connections and learning.










Sunday, August 31

#educampTheTron



- Introductions
- Smack-down Slide Share
- Breakout

Ideas/tools/apps to try

- Todaysmeet.com
- Kidschatnz
- Diigo 
- Playbuzz
- Teacher Dashboard
- Guided Access for Ipad (Love this)
- Ipad Speech Selection (Reads articles to students)
- Storylineonline (Listen to reading)
- Imagistory & Write about this NZ (Ipad apps)


I presented on:





Annemarie Hyde's Storify





Friday, February 28

The Power of Minecraft

Today I had an IEP and a parent said to me "My son read a poster on a window the other day, when I asked him how he learnt those words, he said Minecraft" I did a silent cheer of success!

Minecraft for me has gone from digging holes and creating havoc to a educational driven passion.
I am excited about the range of learning opportunities this tool provides. I am not going to call it a 'game' because for me and my class it is so much more!

I decided to undertake my own inquiry last year. I had a year 7/8 class with around 50% being keen Minecrafters and 10% experts. By the end of the year I could say I had 95% keen Minecrafters and 50% experts.

This year at week 3 I have already got 5 or 6 students bursting at the seams to get cracking (after all they heard about my class last year).

I can't wait to play around and discover more ways I can incorporate this into learning programme. I am just waiting for some light bulb moment or lightning bolt of inspiration to set me off!

Friday, October 11

Ulearn13: Notes, Tools & Tweets

How can it be over already?
It feels like it was over before it began!
My mind is blown and I don't even know where to start. I almost need another week to digest everything and be able to communicate what I have learnt. I am going to use this post to organize all the tweets (notes) I took and the tweets from others. I will further reflect and share on this as the term goes on but at the moment my head is swimming.

In a nutshell the conference for me was about connecting, collaborating, sharing, and inquiry. It has motivated me to continue to push the boundary and go after my passion of gamification (I will definitely be doing an in depth post on this later). I want to continue using Twitter as a platform for improving my pedagogy and challenging myself and students.

The Breakout Notes:

Breakout 1: Game-based Learning #Gamification





Breakout 2: E-Learning...10+ Magic Moments



Breakout 3: Why Writing is More Exciting in the Digital World



Breakout 4: Putting the 'E' in Assessment


Breakout 5: Ulearn Unconference Smackdown


I presented (very briefly) on how I have used Minecraft in my class to engage students and enhance their learning. It was very cool to receive feedback and share my experience. I love seeing other teachers become passionate for what I am passionate about. I have now connected with various teachers on Twitter that I am going to work alongside with to create a Minecraft Curriculum and possible present at a conference in the future. 





Breakout 6: The Story of Mark Oliphant College: Apple Distinguished School in 18 months from opening


Breakout 7: Modern Learning Environments: Machines for Learning



Keynotes:

Keynote 1: Ken Shelton: Inspire and Motivate Through Transformational Teaching and Learning


Keynote 2: Mark Pesce: The Sharing Nexus: Connecting, Learning and the 21st Century Educational Environments



Keynote 3: Dame Anne Salmond: Knowledge is a Blessing on your mind



Learning & sharing that was occurring throughout the Conference: 


Tools and Apps I want try:


  • Mystery Skype
  • Dragons Box - App
  • Coding an App
  • Making a Game
  • Continue to Quad-blog in NZ - expand to international
  • Work alongside my students to create our own assessment and learning programme



The Power of Twitter

I connected with more people this Ulearn than I could have ever imagined possible through the power of Twitter. I felt like I was at more than one breakout at a time, because as I was engaged in my session, I was actively learning and participating in discussions about another. I was able to share and receive resources and notes and even make plans for future meet ups and learning.

I was pretty impressed with myself to be able to get myself on the top tweeters list - @kasseylee11
It is definitely going to force me to step my game up and keep a presence on social media.
We teach our kids not to consume but to create, this is my goal for Twitter and the VLN.





Watch this space for how I implement the ideas/tools I learnt into my classroom this term.

Now I need to begin writing some reports. 

Tuesday, September 24

E-Leaders Face 2 Face Day




Google Hangout 

Guest Speaker: Karen Melhuish Spencer

Presentation: Leadership forum - Planning and Strategies: Connect to Lead

Sustainability of E-Learning:

1. Connected Vision
2. Connected Systems
3. Skills Connected to Practice
4. Connect to Role Models

Takeaways:

  • Know who you are leading - Their strengths and concerns
  • Know why you are connecting
  • Know how to foster growth
  • Design what will take people through each step

Establishing Relationships






Whats going on in other schools




Building Online Communities




"It is lonely being an E-Leader in your school"

"We need to get savvy and cleaver in the way you use technology to connect with each other"

Sharing Time:
Only 2 Clicks - Website to load in websites for the class
Scoop It
Paulaspages.wikispaces.com
Scratch App Inventor
Pow Toon

Identifying needs in schools: What are our needs?


Needs and Strengths of our Schools

Where do we go from here:

Become familiar with the communication tools we have used today (Skype, Google Hangout, VLN)
Build connections and start collaborating
Be active in the online community
Build E-Capability



How to participate and contribute in online environments: All on their own devices

VLN - Central North Region: Effective E-Learning Group


  • Log in
  • Profile
  • Dashboard
  • Making Friends
  • Navigate Group
What do I need to do to be connected?


Identifying ways of working together: What have we learned to use today? Tools?

My First VLN Discussion Post

Next Steps

Do we want another F2F day?
Discussion thread to put together the agenda on the VLN


End of day reflection

Pros:

Networked with lots of people
Going to be a more active voice on the VLN
Had discussion and sharing time with like minded people
A day out with my staff
Relaxed and allowed a lot of exploration

Cons: 

Didn't get many resources, a lot of today was things I was already familiar with and tools I am already using.